m10 (9600 mobility) e driver ATI
Inviato: gio 27 gen 2005, 21:09
Salve, sono un nuovo utente di Slackware, appena approdato a questa distribuzione dopo un breve periodo di Fedora Core 2. Mi scuso se posto su questo forum un messaggio che ho postato anche su un altro sito, ma avendo già perso tre giorni cercando di risolvere questo problema vorrei riuscire a trovarne la soluzione il più presto possibile.
<BR>
<BR>Dopo aver installato Xorg 6.8, ho provato ad installare i driver della ATi ma, pur essendo (apparentemente) andata a buon fine l´installazione, il supporto 3d non si fa sentire: un semplice screensaver, scaricato da http://www.kde-look-org (fireworks) va a scatti di 1 frame ogni 3 secondi!
<BR>
<BR>il comando fglrxinfo da questo output
<BR>display: :0.0 screen: 0
<BR>OpenGL vendor string: ATI Technologies Inc.
<BR>OpenGL renderer string: MOBILITY RADEON 9600 Generic
<BR>OpenGL version string: 1.3.4769 (X4.3.0-8.8.25)
<BR>
<BR>mentre il comando glxinfo da questo:
<BR>name of display: :0.0
<BR>display: :0 screen: 0
<BR>direct rendering: Yes
<BR>server glx vendor string: SGI
<BR>server glx version string: 1.2
<BR>server glx extensions:
<BR>GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
<BR>GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
<BR>GLX_SGIS_multisample, GLX_SGIX_fbconfig
<BR>client glx vendor string: ATI
<BR>client glx version string: 1.3
<BR>client glx extensions:
<BR>GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
<BR>GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
<BR>GLX_ATI_render_texture
<BR>GLX extensions:
<BR>GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
<BR>GLX_ARB_multisample
<BR>OpenGL vendor string: ATI Technologies Inc.
<BR>OpenGL renderer string: MOBILITY RADEON 9600 Generic
<BR>OpenGL version string: 1.3.4769 (X4.3.0-8.8.25)
<BR>OpenGL extensions:
<BR>GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
<BR>GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
<BR>GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
<BR>GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
<BR>GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
<BR>GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
<BR>GL_ARB_texture_compression, GL_ARB_texture_cube_map,
<BR>GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
<BR>GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
<BR>GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
<BR>GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
<BR>GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
<BR>GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
<BR>GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
<BR>GL_ATI_texture_env_combine3, GL_ATI_texture_float,
<BR>GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
<BR>GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
<BR>GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
<BR>GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
<BR>GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
<BR>GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
<BR>GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
<BR>GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
<BR>GL_EXT_secondary_color, GL_EXT_separate_specular_color,
<BR>GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
<BR>GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
<BR>GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
<BR>GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
<BR>GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
<BR>GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
<BR>GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
<BR>GL_HP_occlusion_test, GL_NV_texgen_reflection, GL_NV_blend_square,
<BR>GL_NV_occlusion_query, GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,
<BR>GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,
<BR>GL_SGIS_generate_mipmap, GL_SUN_multi_draw_arrays
<BR>glu version: 1.3
<BR>glu extensions:
<BR>GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
<BR>
<BR>visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
<BR>id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
<BR>----------------------------------------------------------------------
<BR>0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x24 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>
<BR>da quel poco che capisco io "direct rendering: Yes" dovrebbe voler dire che posso sperare di vedere un´ombra di supporto 3d ma...
<BR>
<BR>Qualcuno saprebbe aiutarmi? Vi ringrazio,
<BR>Wakko Kid<br>
<BR>
<BR>Dopo aver installato Xorg 6.8, ho provato ad installare i driver della ATi ma, pur essendo (apparentemente) andata a buon fine l´installazione, il supporto 3d non si fa sentire: un semplice screensaver, scaricato da http://www.kde-look-org (fireworks) va a scatti di 1 frame ogni 3 secondi!
<BR>
<BR>il comando fglrxinfo da questo output
<BR>display: :0.0 screen: 0
<BR>OpenGL vendor string: ATI Technologies Inc.
<BR>OpenGL renderer string: MOBILITY RADEON 9600 Generic
<BR>OpenGL version string: 1.3.4769 (X4.3.0-8.8.25)
<BR>
<BR>mentre il comando glxinfo da questo:
<BR>name of display: :0.0
<BR>display: :0 screen: 0
<BR>direct rendering: Yes
<BR>server glx vendor string: SGI
<BR>server glx version string: 1.2
<BR>server glx extensions:
<BR>GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
<BR>GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
<BR>GLX_SGIS_multisample, GLX_SGIX_fbconfig
<BR>client glx vendor string: ATI
<BR>client glx version string: 1.3
<BR>client glx extensions:
<BR>GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
<BR>GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
<BR>GLX_ATI_render_texture
<BR>GLX extensions:
<BR>GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
<BR>GLX_ARB_multisample
<BR>OpenGL vendor string: ATI Technologies Inc.
<BR>OpenGL renderer string: MOBILITY RADEON 9600 Generic
<BR>OpenGL version string: 1.3.4769 (X4.3.0-8.8.25)
<BR>OpenGL extensions:
<BR>GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
<BR>GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
<BR>GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
<BR>GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
<BR>GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
<BR>GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
<BR>GL_ARB_texture_compression, GL_ARB_texture_cube_map,
<BR>GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
<BR>GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
<BR>GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
<BR>GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
<BR>GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
<BR>GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
<BR>GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
<BR>GL_ATI_texture_env_combine3, GL_ATI_texture_float,
<BR>GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
<BR>GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
<BR>GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
<BR>GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
<BR>GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
<BR>GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
<BR>GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
<BR>GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
<BR>GL_EXT_secondary_color, GL_EXT_separate_specular_color,
<BR>GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
<BR>GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
<BR>GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
<BR>GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
<BR>GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
<BR>GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
<BR>GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
<BR>GL_HP_occlusion_test, GL_NV_texgen_reflection, GL_NV_blend_square,
<BR>GL_NV_occlusion_query, GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,
<BR>GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,
<BR>GL_SGIS_generate_mipmap, GL_SUN_multi_draw_arrays
<BR>glu version: 1.3
<BR>glu extensions:
<BR>GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
<BR>
<BR>visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
<BR>id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
<BR>----------------------------------------------------------------------
<BR>0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x24 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
<BR>0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
<BR>0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
<BR>0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
<BR>
<BR>da quel poco che capisco io "direct rendering: Yes" dovrebbe voler dire che posso sperare di vedere un´ombra di supporto 3d ma...
<BR>
<BR>Qualcuno saprebbe aiutarmi? Vi ringrazio,
<BR>Wakko Kid<br>